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	<title>Comments on: Using the iPhoneOS SDK on older PPC Macs</title>
	<atom:link href="http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html</link>
	<description>Personal Blog for James Christopher Hardie</description>
	<lastBuildDate>Wed, 17 Mar 2010 14:13:41 -0400</lastBuildDate>
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		<item>
		<title>By: bloohair</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-88072</link>
		<dc:creator>bloohair</dc:creator>
		<pubDate>Sun, 20 Dec 2009 16:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-88072</guid>
		<description>Chris,
Thanks everso much for all this info. I&#039;m running Mac G5, Leopard OSX.10.5.8 and have just downloaded SDK 3.1.4. Having tremendous problems getting Xcode to work. Have managed to get the Xcode to launch and the iPhone OS Option in new project window all fine. Thanks for your blog and 3by9, I have altered the Architecture and xspec doc correctly. Manually installed relevant iPhone packages to the Developer folder, but still am unable to launch iPhone Simulator when I do Build and Go.

I get Error on line 88 when I launch Xcode and build and go brings up iPhone Developer doesn&#039;t match any valid certificate/private key pair in the default keychain. Also the iPhoneSimulator.app is unable to launch individually as it has a &quot;no entry&quot; symbol on it.

Have restarted computer.

Stumped again.

Any suggestions welcome.</description>
		<content:encoded><![CDATA[<p>Chris,<br />
Thanks everso much for all this info. I'm running Mac G5, Leopard OSX.10.5.8 and have just downloaded SDK 3.1.4. Having tremendous problems getting Xcode to work. Have managed to get the Xcode to launch and the iPhone OS Option in new project window all fine. Thanks for your blog and 3by9, I have altered the Architecture and xspec doc correctly. Manually installed relevant iPhone packages to the Developer folder, but still am unable to launch iPhone Simulator when I do Build and Go.</p>
<p>I get Error on line 88 when I launch Xcode and build and go brings up iPhone Developer doesn't match any valid certificate/private key pair in the default keychain. Also the iPhoneSimulator.app is unable to launch individually as it has a "no entry" symbol on it.</p>
<p>Have restarted computer.</p>
<p>Stumped again.</p>
<p>Any suggestions welcome.</p>
]]></content:encoded>
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	<item>
		<title>By: Heather</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87799</link>
		<dc:creator>Heather</dc:creator>
		<pubDate>Thu, 10 Sep 2009 21:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87799</guid>
		<description>i don&#039;t suppose anyone has the 2.2 sdk that i can get a copy of. i downloaded 3.0 &amp; have followed all the instructions correctly on modifying options but i still get error msgs on build. if anyone could help me out, that would be awesome. 

thx!</description>
		<content:encoded><![CDATA[<p>i don't suppose anyone has the 2.2 sdk that i can get a copy of. i downloaded 3.0 &amp; have followed all the instructions correctly on modifying options but i still get error msgs on build. if anyone could help me out, that would be awesome. </p>
<p>thx!</p>
]]></content:encoded>
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	<item>
		<title>By: chappell</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87550</link>
		<dc:creator>chappell</dc:creator>
		<pubDate>Wed, 20 May 2009 14:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87550</guid>
		<description>@Dan and Tom: did you follow the advice to move the _content_ of /Platforms to /Developer/Platforms not the folder itself. So in /Developer/Platform there must be still the MacOSX.platform?

But I&#039;ve still the problem to install the apps over the organizer to the iPhone. Any Codesigning issues I foreclose because I can install the apps with iTunes and they run! But for Debugging I&#039;ve no chance. Any time I tried I got &#039;unexpected Error (E8000001)&#039; (without any comment) and I think before any transmission to the iPhone. There are no messages about this in the Console.
I hoped withe Jasons Tip I get further, but nothing changed. :-(

BTW: @Andy: the codesigning problem is solved with 10.5.7!
So can anyone help me?
I&#039;ve G5 Quad with 10.5.7 and SDK 2.2.1 and iPhone classic
Thanx
    chappell</description>
		<content:encoded><![CDATA[<p>@Dan and Tom: did you follow the advice to move the _content_ of /Platforms to /Developer/Platforms not the folder itself. So in /Developer/Platform there must be still the MacOSX.platform?</p>
<p>But I've still the problem to install the apps over the organizer to the iPhone. Any Codesigning issues I foreclose because I can install the apps with iTunes and they run! But for Debugging I've no chance. Any time I tried I got 'unexpected Error (E8000001)' (without any comment) and I think before any transmission to the iPhone. There are no messages about this in the Console.<br />
I hoped withe Jasons Tip I get further, but nothing changed. <img src='http://www.chrishardie.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>BTW: @Andy: the codesigning problem is solved with 10.5.7!<br />
So can anyone help me?<br />
I've G5 Quad with 10.5.7 and SDK 2.2.1 and iPhone classic<br />
Thanx<br />
    chappell</p>
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	<item>
		<title>By: Tom</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87482</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 07 Apr 2009 13:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87482</guid>
		<description>I also get the same error on my PowerBook G4 as Dan:

Description: ibtool failed with exception: IB requires the Cocoa plug-in

please help!</description>
		<content:encoded><![CDATA[<p>I also get the same error on my PowerBook G4 as Dan:</p>
<p>Description: ibtool failed with exception: IB requires the Cocoa plug-in</p>
<p>please help!</p>
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		<title>By: art</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87446</link>
		<dc:creator>art</dc:creator>
		<pubDate>Sat, 28 Mar 2009 23:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87446</guid>
		<description>Brilliant!  Worked perfectly for me.  Thanks a million for pulling all that together and posting!</description>
		<content:encoded><![CDATA[<p>Brilliant!  Worked perfectly for me.  Thanks a million for pulling all that together and posting!</p>
]]></content:encoded>
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		<title>By: Jason</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87443</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sat, 28 Mar 2009 03:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87443</guid>
		<description>Thanks for the instructions, they work like a champ for the 2.2.1 SDK. 

One missing step is on #3 when installing anything that begins with iPhone* also make sure you install the DeveloperDiskImage.pkg if you want to run your apps on a &quot;real&quot; device, not just the simulator.

Also, one sad note. It appears that with the upcoming iPhone OS 3 Apple has decided to make the Simulator an Intel ONLY binary... meaning, the simulator won&#039;t even launch on PPC based Macs :-(</description>
		<content:encoded><![CDATA[<p>Thanks for the instructions, they work like a champ for the 2.2.1 SDK. </p>
<p>One missing step is on #3 when installing anything that begins with iPhone* also make sure you install the DeveloperDiskImage.pkg if you want to run your apps on a "real" device, not just the simulator.</p>
<p>Also, one sad note. It appears that with the upcoming iPhone OS 3 Apple has decided to make the Simulator an Intel ONLY binary... meaning, the simulator won't even launch on PPC based Macs <img src='http://www.chrishardie.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>By: Andrew</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87441</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 27 Mar 2009 23:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87441</guid>
		<description>Thank you so very much, took me about 6 hours googling, and another 3 of installing and re-installing, but following your guide I finally got the simulator to pop up. Even better no more of those error buttons popping up on the bottom right! Thanks again, this is the best guide to getting ppc to work.</description>
		<content:encoded><![CDATA[<p>Thank you so very much, took me about 6 hours googling, and another 3 of installing and re-installing, but following your guide I finally got the simulator to pop up. Even better no more of those error buttons popping up on the bottom right! Thanks again, this is the best guide to getting ppc to work.</p>
]]></content:encoded>
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	<item>
		<title>By: Cris</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87398</link>
		<dc:creator>Cris</dc:creator>
		<pubDate>Fri, 13 Mar 2009 19:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87398</guid>
		<description>Excellent comprehensive solution! The only thing I had to change was the default location for the all the iPhone*.pkg installations to /Developer otherwise it will just plonk them into /

If your default was /, then just move the directory to /Developer or wherever you installed Xcode. Works fine after doing this so far.

Thanks again!</description>
		<content:encoded><![CDATA[<p>Excellent comprehensive solution! The only thing I had to change was the default location for the all the iPhone*.pkg installations to /Developer otherwise it will just plonk them into /</p>
<p>If your default was /, then just move the directory to /Developer or wherever you installed Xcode. Works fine after doing this so far.</p>
<p>Thanks again!</p>
]]></content:encoded>
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		<title>By: Ardee Aram</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87386</link>
		<dc:creator>Ardee Aram</dc:creator>
		<pubDate>Mon, 09 Mar 2009 12:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87386</guid>
		<description>Hi Chris,

Nice article! Worked perfectly fine, until I&#039;ve encountered a bump regarding the iPhoneSimulatorArchitectures.xspec. It seems that in my case, I replaced:

/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Specifications/iPhone Simulator Architectures.xcspec

and &lt;b&gt;NOT&lt;/b&gt;

/&lt;b&gt;Developer&lt;/b&gt;/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Specifications/iPhone Simulator Architectures.xcspec



(I got the tip from Spiced Ham&#039;s comment, comment # 23
http://www.tuaw.com/2008/03/27/iphone-sdk-beta-2-now-hitting-the-streets/2#comments
)


Add ppc to RealArchitectures in:

/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Specifications/iPhone Simulator Architectures.xcspec

Note: is not /Developer, then you need to make a link from /Developer/Platforms to /Platforms, as the WebKit framework used by the iPhone simulator expects to find CoreGraphics under /Developer/Platforms. If you don&#039;t do this, the simulator will fail to run.
</description>
		<content:encoded><![CDATA[<p>Hi Chris,</p>
<p>Nice article! Worked perfectly fine, until I've encountered a bump regarding the iPhoneSimulatorArchitectures.xspec. It seems that in my case, I replaced:</p>
<p>/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Specifications/iPhone Simulator Architectures.xcspec</p>
<p>and <b>NOT</b></p>
<p>/<b>Developer</b>/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Specifications/iPhone Simulator Architectures.xcspec</p>
<p>(I got the tip from Spiced Ham's comment, comment # 23<br />
<a href="http://www.tuaw.com/2008/03/27/iphone-sdk-beta-2-now-hitting-the-streets/2#comments" rel="nofollow">http://www.tuaw.com/2008/03/27/iphone-sdk-beta-2-now-hitting-the-streets/2#comments</a><br />
)</p>
<p>Add ppc to RealArchitectures in:</p>
<p>/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Specifications/iPhone Simulator Architectures.xcspec</p>
<p>Note: is not /Developer, then you need to make a link from /Developer/Platforms to /Platforms, as the WebKit framework used by the iPhone simulator expects to find CoreGraphics under /Developer/Platforms. If you don't do this, the simulator will fail to run.</p>
]]></content:encoded>
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		<title>By: Andy</title>
		<link>http://www.chrishardie.com/blog/2009/01/using-the-iphoneos-sdk-on-older-ppc-macs.html/comment-page-1#comment-87361</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 06 Mar 2009 13:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.chrishardie.com/blog/?p=503#comment-87361</guid>
		<description>Hi Chris,

Did you ever get an aplication on your Iphone ? I have done everything... registered, so I have all certificates but it keeps giving me an error. I read this is a well known problem but I wondered if you might have tackeled it. Seems to be a problem to be solved with codesign.orig But I don&#039;t have any knowledge on compiling files, etc. So far I can only test in emulator and not on my phone. I have SDK 2.2.1 and Iphone software is the same I believe...

Thanx,

Andy.</description>
		<content:encoded><![CDATA[<p>Hi Chris,</p>
<p>Did you ever get an aplication on your Iphone ? I have done everything... registered, so I have all certificates but it keeps giving me an error. I read this is a well known problem but I wondered if you might have tackeled it. Seems to be a problem to be solved with codesign.orig But I don't have any knowledge on compiling files, etc. So far I can only test in emulator and not on my phone. I have SDK 2.2.1 and Iphone software is the same I believe...</p>
<p>Thanx,</p>
<p>Andy.</p>
]]></content:encoded>
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